A card game of fantasy, adventure, strategy, and opportunity
Site last updated 2/29/2016
Current TBK_CCG alpha release v3.0a9
Current TBK_CCG alpha release v3.0a9
What is "To Be King"?
"To Be King" has become a hobbyist's life long project spanning 25 years, mostly in various board game versions but now as a collectible card game (CCG), as well. I've been playing / designing games for over 40 years and I've always enjoyed the fantasy role-playing format. In fact, I was a Dungeon Master for AD&D for well over 10 years. With the advent of new technology (in particular the Vassal Engine), I've now been able to develop TBK into an Internet based multi-player strategy/adventure role-playing card game.
I did release a previous board game version but my knowledge of manipulating the Vassal engine at that time was limited and it came out rather poorly. In fact, I'm so disappointed in it that I have rendered it no longer available. My knowledge of the Vassal engine has improved greatly since then and this new card game version will be my most worthy achievement to date with updates for both the CCG version and a board game version planned for the future.
Inspired by games like Dungeons & Dragons, Wizards, Talisman and others, I've tried to develop a game that has the role-playing fantasy adventure characteristics of D&D without the need for a game master as players battle against each other to become ruler of the kingdom. The game is normally played with from 2 to 6 players although it can be played as a solitaire game, as well. Each player develops a character with a multitude of attributes, abilities, and traits in the form of card decks and each will go on a quest to find a specific object. Once found they return the Object which gains them the ability to advance towards the Great Throne. The last player to sit upon the throne when all other players die, wins. Players will need to effectively manipulate their cards while trying to keep themselves alive amid a bunch of other hostile players and thousands of possible random events ranging from adverse weather conditions to some kick ass creatures.
This game is best played online as a group using voice communication (Ventrilo, TeamSpeak, Skype, etc.). Much like the grand campaigns that can be found in AD&D, this game is intended to be played over several game sessions. It's a complex game requiring a lot of thought, strategic planning, and making the most of the opportunities that present themselves. Since there are somewhere around 2000 cards, and virtually billions of combinations of things can occur, each game campaign is totally different making each play of the game a totally new adventure experience.
Currently, the game is in alpha testing, although fully functional, and will remain exclusive to a specific group of players for our own amusement and because it's loaded with borrowed artwork, without permission, from the internet. It will remain non-distributable as a public module until alpha testing is complete and we feel the game is relatively bug free. At that time, there will be a public version and a private version. The public version will contain public domain art, art specifically made for the game or, on many game pieces, unfortunately, no artwork at all. If you'd like to play the private version, with all its beautiful artwork, join our happy bunch of adventure game players and become a TBK Group member. Signing up is completely free and private and we are playing NOW so feel free to join us anytime.
Also, feel free to drop by the forums to ask questions, report problems, read announcements, advertise scheduled games, or just chat and become an active part of the "To Be King" community.
Thanx for dropping by and I hope you find this intriguing enough to become a part of our little community of adventurers. Feel free to contact me via E-mail or send me a note via Skpye - Note: send IM only with reference to TBK or gaming or I will block you.
©2015 Rich Johnston. All rights reserved.